Wrestler: Aidan Donnelly
Strength: 68
Speed: 81
Toughness: 70
Agility: 80
Stiffness: 75
Impact Resistance: 73
Technique: 88
Submission Damage: 89
Submission Resistance: 82
Stamina: 90
Resilience: 77
Intelligence: 88
Cheating: 88
Hardcore: 62
Intimidation: 71
Charisma: 60
Grade: B
Weight: 214lbs
Max Lift: 322lbs
Summary: Aidan is a prime physical specimen, lightweight yet not underpowered, and well adapted to battling foes of varying styles in the ring. He’s exceedingly technical and talented with submissions, and he’s also a very smart man, capable of leading his fellow teammates through ring craft and example as opposed to showboating or overusing one type of ability. This makes Aidan flexible as a competitor, and with his superior stamina, he can keep it up all day if need be. The best way to battle Donnelly revolves around forcing him to brawl, as he lacks the size or strength to keep up with a powerhouse in that respect for very long. Plus, if you can get into his head by not allowing him to use his talents, he might be coaxed into lowering his outstanding defense more than otherwise.
Wrestler: Casimiro Melendez
Strength: 82
Speed: 72
Toughness: 71
Agility: 69
Stiffness: 70
Impact Resistance: 70
Technique: 72
Submission Damage: 74
Submission Resistance: 79
Stamina: 76
Resilience: 78
Intelligence: 79
Cheating: 58
Hardcore: 64
Intimidation: 62
Charisma: 83
Grade: C
Weight: 262 lbs
Max Lift: 350 lbs
Summary: Casimiro Melendez is a balanced in-ring competitor with a preference for power and brawling-based moves, but with some solid submission and technical maneuvers as well. He’s not very agile, but as previously stated, he does brawl pretty well. That being said, it’s not well-advised to try to take him head on unless you’ve got similar abilities in toe-to-toe confrontations, and even if you do, he has plenty of other strengths that give him a good advantage all-around in the ring. That said, if one wishes to beat him, then you’ve got to try to combine multiple strengths against him, depending on what advantages you may have. But if you don’t have them over him, then you’re going to have a LOT of trouble when facing this Latin Lover.
Wrestler: Chaz Stone
Strength: 93
Speed: 69
Toughness: 91
Agility: 62
Stiffness: 71
Impact Resistance: 87
Technique: 57
Submission Damage: 47
Submission Resistance: 90
Stamina: 74
Resilience: 88
Intelligence: 75
Cheating: 28
Hardcore: 63
Intimidation: 90
Charisma: 86
Grade: B
Weight: 286 lbs
Max Lift: 830 lbs
Summary: Chaz Stone is a powerhouse in the truest sense of the word. He’s not the biggest, but he can match the biggest up in strength regardless. He doesn’t hit in a manner that’s especially stiff in proportion to his power, but then again, he doesn’t really need to. Chaz is deceptively fast for someone so strong and soaks up damage like a sponge. Trying to go toe-to-toe with him is usually not a good idea, unless you’re stronger than he is, and that’ll almost never be the case. The best plan of action against the colossal Scot is to mat wrestle him. He’s not very able as a technician and for someone who’s otherwise weaker than he is, it can be a huge advantage, allowing one to chain together moves and slams to try to wear him down and keep him at bay. Just don’t try to wage a psychological war against him; he’s an intimidating man as it is but his confidence and radiating energy combined with his tendency to not usually be fooled by anything underhanded means that he might outright turn that against the assailant as his momentum builds up more and more, second by second…
Chick Aura
Strength: 80
Speed: 45
Toughness: 91
Agility: 56
Stiffness: 95
Impact Resistance: 88
Technique: 80
Submission Damage: 89
Submission Resistance: 92
Stamina: 83
Resilience: 85
Intelligence: 74
Cheating: 30
Hardcore: 62
Intimidation: 89
Charisma: 65
Grade: C
Weight: 210 lbs.
Max Lift: 300 lbs.
Summary: Chick is ridiculously powerful for a woman of her size. She weighs less than most of the men but her strikes are comparable to being hit with a high velocity rifle bullet. Chick will throw every single ounce of her weight into every single strike she throws, and can mat wrestle with almost anyone and keep up pretty well. Her submissions are powerful too. These abnormal strengths come with a weakness that is abnormal for someone of her size—she’s by far the slowest woman on the roster (and one of the slowest of anyone on the roster) and can’t maneuver very well at all. She’s also pretty bad at cheating for someone so aggressive and downright mean in the squared circle. But on the other side of things, Chick Aura is as tough as nails and when coupled with her ability to keep up her many forms of attacks for a while, makes her one of the most difficult to battle without even greater strength or a defined plan of action.
Wrestler: Coltrane
Strength: 76
Speed: 73
Toughness: 78
Agility: 73
Stiffness: 84
Impact Resistance: 76
Technique: 86
Submission Damage: 80
Submission Resistance: 73
Stamina: 88
Resilience: 90
Intelligence: 93
Cheating: 52
Hardcore: 65
Intimidation: 89
Charisma: 63
Grade: A
Weight: 234lbs
Max Lift: 468lbs
Summary: The enigmatic Coltrane is a ferocious competitor in the ring—but that by no means sums him up as anything along the lines of “barbaric.” Rather, he is an extremely cunning strategist with perhaps the riskiest but most effective
single tactic out of anyone in W*I*G. Coltrane will copy and recall any move that he possibly can extract from his adversary, which makes him the ultimate in adaptable, regardless of the match he takes part in. With excellent technical and submission-based abilities, he can carry this sort of strategy out with minimal effort. This is all enhanced by his uncanny physical attributes. He is strong, tough, fast and agile, not to mention one of the most enduring in the wrestling ring. It takes an awful lot to polish him off, much less wear him down. So far, the most reliable-looking method to fighting Coltrane seems to be playing defensive and forcing him to make the first move, whilst simultaneously trying to play mind games at every twist and turn. Nonetheless, as he continues to remain undefeated and is as focused as ever, the truly deadly Alexander Coltrane is for reasons beyond his W*I*G World Heavyweight Championship,
the man to beat.
Wrestler: Danny Taylor
Strength: 61
Speed: 72
Toughness: 73
Agility: 70
Stiffness: 67
Impact Resistance: 86
Technique: 77
Submission Damage: 67
Submission Resistance: 68
Stamina: 72
Resilience: 62
Intelligence: 90
Cheating: 1
Hardcore: 46
Intimidation: 50
Charisma: 68
Grade: C
Weight: 167 lbs
Max Lift: 240 lbs
Summary: Danny Taylor, under her promise to be the ideal role model for women everywhere, is totally averse to fighting dirty. It’s not that she’s naturally the worst person ever at it; it’s just that she refuses to and could never, ever be considered doing it these days. But that aside, the Californian cowgirl is very well-rounded in the wrestling ring. She’s decent with her strikes and physical strength, passable with submissions, moderately agile and fast and very durable
against strikes. Fighting her in a brawl is ill-advised, because she thrives on it above all other things. Not to mention she’s currently the smartest woman on the roster, meaning that she’s always got an underlying strategy or plan in the ring. Thus, while attempting to outsmart her is not a good idea, trying to get into her head is viable. It can make a match incredibly difficult for her, but even if one manages to pull this off, they will still have to deal with her flexible, aggressive moveset at just about every juncture.
Wrestler: Dreia Borbone
Strength: 81
Speed: 71
Toughness: 69
Agility: 75
Stiffness: 70
Impact Resistance: 60
Technique: 97
Submission Damage: 89
Submission Resistance: 63
Stamina: 88
Resilience: 35
Intelligence: 80
Cheating: 79
Hardcore: 50
Intimidation: 68
Charisma: 61
Grade: D
Weight: 171 lbs
Max Lift: 227 lbs
Summary: Dreia is possibly the most adept chain wrestler out of anyone on the entire W*I*G roster. She can work on a body part or limb and rip it to pieces with methodical skill, and is rather powerful as well. This combination makes her devastating as an offensive wrestler (and therefore, quite efficient as the bodyguard of her current client, Jack Jupiter). Furthermore, Dreia can continue such an attack for practically as long as she is required to do so; her physical endurance for someone so strong is quite dangerous. However, like most mercenaries, her morale isn’t quite as developed as it would be if she didn’t make an occupation out of serving others. When a fight looks to be over, she’ll practically acknowledge it as such and give in if it means such an “over right” will end. And when the odds do look bad, her main abilities will waver. She’s also not very fast or resistant to damage, which means that someone with a high-impact, high-damage moveset or high-flying style will be able to break right through her offense. But so long as she can keep her rhythm, she’ll be among the most dangerous opponents one can face.
Wrestler: Fannie Package
Strength: 100
Speed: 58
Toughness: 83
Agility: 50
Stiffness: 80
Impact Resistance: 88
Technique: 37
Submission Damage: 85
Submission Resistance: 76
Stamina: 73
Resilience: 77
Intelligence: 78
Cheating: 28
Hardcore: 60
Intimidation: 97
Charisma: 72
Grade: C
Weight: 285 lbs
Max Lift: 976 lbs
Summary: Fannie is the strongest of anyone in W*I*G. We’d say “Strongest
Woman,” but that might be jumping the gun a bit. But no matter what way you might slice it, Fannie Package is always a force to be reckoned with. Just looking at her is enough to make most opponents cringe with terror, and her muscular endurance is a bit more than might be expected, permitting her to use devastating power moves frequently. And while she’s not based her style on pure striking, she still hits rather hard and can absorb numerous blows and throws before she’s down for the count (and even then, might still be difficult to pin…). That being said, it is best to mat, catch or chain wrestle against her. Due to her strong, rigid muscles having no degree of flexibility whatsoever, while she can stretch and twist an opponent with submission holds and easily absorb them, she can’t fight a technical game against others. It forces her to try to move around and catch her adversary which she’s also rather poor at. But should she be allowed to keep on the offense or stick to one position on her feet, then she will carry with her a distinct advantage for the remainder of the match.
Wrestler: Guillermo Miramontes
Strength: 80
Speed: 69
Toughness: 70
Agility: 72
Stiffness: 70
Impact Resistance: 73
Technique: 74
Submission Damage: 73
Submission Resistance: 78
Stamina: 78
Resilience: 76
Intelligence: 79
Cheating: 59
Hardcore: 60
Intimidation: 62
Charisma: 85
Grade: C
Weight: 260 lbs
Max Lift: 350 lbs
Summary: Guillermo Miramontes is a well-rounded wrestler with a bit of an emphasis on power and brawling, but a respectable level of ability technique and submission-wise. He doesn’t cover ground especially fast, but he can really hold out in a pitched fight whenever things seem to be against him. Like Casimiro, Guillermo wrestles a style that makes it difficult for most opponents to deal with him if they focus too much on something, because nothing he has is really a severe weakness. The most advisable way to fight him is to try to blend multiple strengths against him. But do keep in mind—as his style possesses a large degree of versatility, pushing one advantage against him is a definite faux-pas in the squared circle.
Wrestler: Jack Jupiter
Strength: 74
Speed: 78
Toughness: 71
Agility: 76
Stiffness: 72
Impact Resistance: 73
Technique: 74
Submission Damage: 73
Submission Resistance: 72
Stamina: 90
Resilience: 85
Intelligence: 70
Cheating: 78
Hardcore: 70
Intimidation: 43
Charisma: 73
Grade: C
Weight: 221lbs
Max Lift: 353 lbs
Summary: Jack Jupiter isn’t held in the highest regard, but that does NOT make him a pushover. Jack is extremely well-rounded, capable of taking on virtually any kind of foe with at least some degree of success. He can brawl, mat wrestle, use submissions, overpower some other opponents, and utilize speed whenever it’s needed. But he can also keep surviving otherwise match-ending situations even if he’s almost completely out of it, not to mention attack constantly and consistently. The best way to deal with Jack is to try to take advantage of his overconfidence and immaturity. He’ll do many things that he outright shouldn’t, and wastes valuable time doing so. That’s when pulling out some sort of specialty will be most valuable. Take the fight to him when you can, but don’t go defensive unless you’re really good at it. Because Jack will keep attacking with his varied offense so long as he’s allowed to do so.
Wrestler: James “Magnum” Constance
Strength: 79
Speed: 71
Toughness: 80
Agility: 59
Stiffness: 75
Impact Resistance: 78
Technique: 75
Submission Damage: 72
Submission Resistance: 76
Stamina: 80
Resilience: 68
Intelligence: 74
Cheating: 49
Hardcore: 76
Intimidation: 77
Charisma: 75
Grade: C
Weight: 245 lbs
Max Lift: 305 lbs
Summary: James Constance is a rather powerful and durable competitor, able to absorb his fair share of punishment whilst also being able to wrestle a technical game against a lot of opponents. “Magnum” can keep it up for a decently long amount of time too, and with his ability to solidly hold his own in a melee, it means that should he trap someone smaller, he can hit them with an awful lot of powerful moves and steamroll them. Fortunately to those that cannot overpower him, he isn’t particularly fast and he’s rather lacking in agility. Move around him and don’t let him use the ring as a tool to trap you—because if he does, then he’ll throw in every ounce of his ability that he’s got (and that’s quite a few ounces, you can rest assured…).
Wrestler: James Bon Jovi
Strength: 84
Speed: 80
Toughness: 86
Agility: 74
Stiffness: 86
Impact Resistance: 88
Technique: 72
Submission Damage: 71
Submission Resistance: 69
Stamina: 85
Resilience: 76
Intelligence: 66
Cheating: 75
Hardcore: 72
Intimidation: 74
Charisma: 88
Grade: C
Weight: 242lbs
Max Lift: 594lbs
Summary: The highly eccentric and showy James Bon Jovi is another of the line of modern “super-fit” wrestlers who favor a Puroresu-influenced style with a small emphasis on in-ring technique and a big emphasis on hitting like a ton of bricks at all times, never pausing to take a break and moving around the ring with a shocking degree of speed and agility. James is stronger than most, very hard-hitting and built to endure a vast amount of punishment from strikes before he’s out of it. He’s not especially resilient when he
is down, but if he ever gets the advantage, he’ll try to constantly engage his opponent, forcing them to keep on their toes against his violent set of maneuvers. But James has a couple of other faults that can act against him rather harshly. Firstly, he isn’t exactly too bright, and he’s prone to being outsmarted by a more experienced foe or a ring strategist. He can be led into doing things that aren’t hardly worth it, but he’ll do them anyway in an effort to look good at all times. Then there’s the issue of submissions. He doesn’t do them particularly well in comparison to his brawling and striking moves, and he also tends to freak out when he’s in one, because it means he can’t use his aggressive style that he depends on. Keep him on the mat and pressure or harass him, otherwise his ego and athleticism will propel him into move after move.
Wrestler: Jason Hereford
Strength: 70
Speed: 78
Toughness: 70
Agility: 83
Stiffness: 74
Impact Resistance: 70
Technique: 88
Submission Damage: 87
Submission Resistance: 84
Stamina: 84
Resilience: 86
Intelligence: 93
Cheating: 84
Hardcore: 65
Intimidation: 67
Charisma: 83
Grade: B
Weight: 221 lbs
Max Lift: 320 lbs
Summary: Jason Hereford doesn’t look like much of a threat, and that’s usually the first mistake his opponents make. The grimy, slimy and sneaky Hereford is an outstanding technical wrestler, capable of using throws and submission holds frequently to chip away at his adversaries. He will sidestep and dodge attacks that he knows he can’t counter, and always tries to counter everything else. It makes him less of an aggressive character and more of a defensive specialist. Jason will try and keep his attack up, swapping knees and forearms with slams and suplexes and submissions to chain together a solid combination of moves, and then when things look to be losing momentum, he’ll outright abandon that plan and shift to fighting defensively. After all, Jason Hereford is a rather unimpressive “fighter” compared to others he’s faced. He’s not laughably weak, but isn’t particularly strong either and doesn’t hit as hard as other guys of similar size. He can also be outrun by smaller opponents, and is very susceptible to huge slams or blows that can take put him on the mat with relative ease. Keep power moves on him when possible, but don’t become blindly aggressive, because Hereford’s one of the most skilled tacticians in W*I*G and always has a few tricks up his filthy sleeves, not to mention willing to keep fighting even when odds don’t look so good.
Wrestler: Joshua
Strength: 60
Speed: 89
Toughness: 90
Agility: 87
Stiffness: 90
Impact Resistance: 70
Technique: 70
Submission Damage: 69
Submission Resistance: 85
Stamina: 73
Resilience: 74
Intelligence: 70
Cheating: 0
Hardcore: 68
Intimidation: 83
Charisma: 73
Grade: B
Weight: 227 lbs
Max Lift: 347 lbs
Summary: Like a Field Marshall for an Emperor, Joshua carries out the Keeper’s will with deadly efficiency. He’s one of the best pure strikers in W*I*G (Hope we don’t get sued for that line…), able to hit extremely hard and move around the ring quickly and easily. Almost everything about his offense relies on his legs, which creates for him both a blessing and a curse. He’s not as powerful with submission holds or technical moves as he could be, and not all of his body has very good physical endurance. Joshua also does not know how to cheat—literally. Against someone who fights dirty, Joshua may have some trouble keeping up with their tricks. He also can’t slam or throw people with much impact. But he
can kick people into oblivion with bone-cracking damage in every hit. If one doesn’t cover up against his kicks at all times that they’re not attacking, then he can quickly and painfully cancel out any sort of advantage that they’ve worked over him. That is, if his legs aren’t constantly targeted throughout the match…
Wrestler: Juri Sadamoto
Strength: 54
Speed: 93
Toughness: 46
Agility: 78
Stiffness: 85
Impact Resistance: 80
Technique: 72
Submission Damage: 51
Submission Resistance: 76
Stamina: 84
Resilience: 87
Intelligence: 58
Cheating: 35
Hardcore: 89
Intimidation: 77
Charisma: 69
Grade: C
Weight: 142 lbs
Max Lift: 220 lbs
Summary: “Broken Rose” Juri Sadamoto has a reputation for being a steadfast fighter with the heart of a lioness and rightfully so—she never seems to be easy to take out, even when caught off-guard. And as alert as she is, that’s not generally an easy task. Juri can cover a lot of ground in no time (although her turning and climbing speed aren’t
quite as good) and hits extremely hard for someone her size, almost as if her hands and feet were made of solid diamond. She can take a lot of punishment from brawling moves too, and has the resistance to last against submission holds pretty well. It’s applying them that Sadamoto doesn’t specialize in (perhaps submission wrestling is a decent counter to her form of offense?), but she can wrestle fairly well on the mat nonetheless. Juri’s main weaknesses lie in her physical durability and her intelligence. While being hit with standing blows does little to make her body waver, against someone with great physical strength, if she is hit with some sort of slam, then the effects will be profound. Also, as she’s not the brightest adversary out there, it may be possible to bait her and work on a particular limb or body part for a while. But be careful not to use either option sparingly, if they’re available. Because as Ms. Sadamoto has demonstrated, her willingness to keep on fighting can keep her in the game longer than most foes will expect.
Wrestler: L. Rey
Strength: 65
Speed: 90
Toughness: 76
Agility: 92
Stiffness: 80
Impact Resistance: 85
Technique: 70
Submission Damage: 70
Submission Resistance: 72
Stamina: 90
Resilience: 82
Intelligence: 64
Cheating: 60
Hardcore: 80
Intimidation: 60
Charisma: 60
Grade: C
Weight: 202 lbs
Max Lift: 275 lbs
Summary: He’s not the most physically dominating fellow in W*I*G, but L. Rey has truly excellent physical conditioning all the same. Rey is much faster and much more agile than the vast majority of his competition and can use it as an offensive and defensive tool, playing to keep out of a bad situation and keep in a good one while evading any attacks that come his way. He hits rather hard with his strikes, and can pile on strike after strike and aerial move after aerial move, overwhelming an adversary under the sheer and constant force of his hard-hitting style. But Rey isn’t as skilled with the basics of the American wrestling style, and his technique and submission skills are admittedly mediocre for someone so small. To fight him, trap him or pin him to the mat and wear him down. Because if he can’t slip out, then he’ll have no choice but to try to power out or wrestle his way out—and to someone with a specialty in either respect, that shouldn’t be too much to deal with. Just don’t expect him to go down quickly…because he can hold out and keep wrestling for quite a while.
Wrestler: Lana de la Croix
Strength: 39
Speed: 95
Toughness: 48
Agility: 100
Stiffness: 37
Impact Resistance: 42
Technique: 71
Submission Damage: 47
Submission Resistance: 86
Stamina: 85
Resilience: 84
Intelligence: 70
Cheating: 19
Hardcore: 31
Intimidation: 25
Charisma: 70
Grade:
Weight: 108 lbs
Max Lift: 190 lbs
Summary: As the smallest person on the entire W*I*G roster, Lana is unbelievably manueverable--there is
no one who can move in the same way that she can; with her small size and extreme physical agility, it is very easy for her to dodge moves instantly and return fire rapidly and reliably. Her flexibility is such that few can match and her sheer willpower to remain in a fight, even when things seem bad, makes her a highly difficult foe to put away in a match. Lana's technical skills and ability to absorb submissions (although not to dish them out, since she lacks great physical strength) are good, and when combined with her natural speed and agility, makes her at home both in the air and on the mat. However, as the smallest person on the whole roster, she also has to deal with being extremely weak and very susceptible to damage. An opponent with extreme physical power or a style that can limit her mobility is capable of causing great harm to her relatively quickly in a match, and opponents of even average strength should have no issue when it comes to overpowering her. That said, the difficulty lies in actually catching her, and so long as Lana de la Croix can use her mesmerizing manueverability to her advantage, that's a rather difficult thing to do to begin with.
Lily-Rose
Strength: 52
Speed: 84
Toughness: 63
Agility: 84
Stiffness: 86
Impact Resistance: 61
Technique: 68
Submission Damage: 85
Submission Resistance: 78
Stamina: 95
Resilience: 79
Intelligence: 72
Cheating: 16
Hardcore: 72
Intimidation: 66
Charisma: 88
Grade: C
Weight: 146 lbs.
Max Lift: 200 lbs.
Summary: The rock star and MMA specialist known as Lily-Rose is a very unique competitor in W*I*G. Lily has extreme, nearly-unparalleled physical conditioning that permits her to keep in a match for practically as long as she fancies, just so long as she isn’t hit with anything too powerful for too long. To that end, she employs a combination of potent strikes and wise submission wrestling to keep an opponent on the defensive at all times. If they try and out-wrestle her on the mat, then they might get the upper hand. But when she breaks out the submission holds, then the playing field will even up quite a bit. Plus, if she ever needs to play the evasive game, then she’ll be more than able to with her good speed and agility. The key to fighting her is to try to overpower her. She hits hard but doesn’t absorb damage from punches, kicks, chops, etc. as well as some of her contemporaries might be able to and isn’t very strong with slams and the like either. But if you fail to hit her with much at the onset of a match, then her advantage will significantly increase as time goes by. An advantage that, with such a dangerous style, will spell almost certain defeat for an opponent that lacks a powerful or aggressive offense.
Wrestler: Maeve O'Hare
Strength: 83
Speed: 75
Toughness: 87
Agility: 71
Stiffness: 87
Impact Resistance: 86
Technique: 65
Submission Damage: 72
Submission Resistance: 59
Stamina: 82
Resilience: 60
Intelligence: 73
Cheating: 81
Hardcore: 82
Intimidation: 84
Charisma: 74
Grade: C
Weight: 232lbs
Max Lift: 583lbs
Summary: Maeve O’Hare is an extremely athletic woman, much larger than most of her contemporaries and with the physical strength and durability to match. She slams hard, hits hard, and absorbs all forms of damage like a sponge. Plus, she moves around the ring quite well for someone so strong. Maeve’s style revolves around fighting in a manner that keeps her opponents options against her to a minimum—just keep on hitting and don’t let an adversary get a moment to rest. She’s got the stamina to carry it out too, and with her very impressive style, it makes her all the more dangerous; not to mention she knows how to launch the occasional “contingency plan” without a hitch—something she probably picked up from her father. But fortunately for anyone unfortunate enough to have to fight her one-on-one in the ring, there are ways to battle her. Like many other people of her style, male or female, while she’s not averse to using technical-based power moves and suplexes, that doesn’t mean she can mat or chain wrestle particularly well. That method forces her to temporarily almost abandon some of her advantages in an attempt to keep even ground, which she does do sometimes out of her inexperience. That’s not to say that it’s easy to get into her head, but if she thinks she’s had it for a match, then she’s probably done. Combine this weakness with her general susceptibility to submission holds, and you might just be able to halt the momentum on this frighteningly powerful in-ring machine.
Wrestler: The Maxx
Strength: 68
Speed: 82
Toughness: 78
Agility: 86
Stiffness: 80
Impact Resistance: 72
Technique: 82
Submission Damage: 79
Submission Resistance: 79
Stamina: 88
Resilience: 78
Intelligence: 74
Cheating: 93
Hardcore: 62
Intimidation: 69
Charisma: 100
Grade: C
Weight: 210lbs
Max Lift: 310lbs
Summary: The utterly flamboyant and energetic Maxx…er…The Maxx…is perhaps shockingly, one of the more impressive single specimens on the W*I*G roster. He may not be particularly big but he does hit surprisingly hard and takes a pretty solid amount of damage. Then there’s his speed and agility that give him a whole lot of ease when it comes to moving about the ring. He could fight a totally defensive style, but he doesn’t really need to do that—just ask him yourself. He works with submission holds in a very balanced manner, just as at home applying them as he is taking them. The Maxx also has very respectable ability in the ring when it comes to mat wrestling—he can reverse and inflict a variety of throws and slams and the like, particularly when his opponent isn’t particularly powerful. The best plan to take out The Maxx is to try to overpower him, as he’s not all that strong or good at dealing with heavy-hitting brawlers, plus it will give one a chance to disrupt his constant and self-propelled offense. Don’t count on it though, because he’ll always have something else to throw at you, whether it’s legal or not.
Wrestler: Nicole Michaels
Strength: 48
Speed: 89
Toughness: 70
Agility: 92
Stiffness: 50
Impact Resistance: 70
Technique: 78
Submission Damage: 75
Submission Resistance: 75
Stamina: 82
Resilience: 83
Intelligence: 79
Cheating: 81
Hardcore: 69
Intimidation: 50
Charisma: 82
Grade: C
Weight: 123 lbs
Max Lift: 209 lbs
Summary: Nicole is one of the fastest and most agile women on the roster in W*I*G and can take a surprising amount of punishment that means that, like a few other high-flyers, she has a larger margin for error and a more flexible style. On the other hand, she’s definitely one of the weakest women on the roster. She can’t hit very hard nor can she pick up (much less slam) much larger adversaries. But then again, she doesn’t exactly need to given her otherwise excellent physical attributes, not to mention her good, solid technique and skill with a variety of submissions. The way to best deal with her is to try and keep a match as straightforward and disorganized as can be, to reduce the effect of her other abilities and force her to brawl. But if you’re going to do that, then you need to be able to trap her, and since she’s as fast as she is…it may not be all too reliable.
Wrestler: Rosie
Strength: 77
Speed: 70
Toughness: 96
Agility: 66
Stiffness: 82
Impact Resistance: 80
Technique: 66
Submission Damage: 86
Submission Resistance: 87
Stamina: 75
Resilience: 76
Intelligence: 53
Cheating: 89
Hardcore: 87
Intimidation: 90
Charisma: 80
Grade: B
Weight: 200 lbs
Max Lift: 325 lbs
Summary: The hard-headed and ill-tempered Rosie is a woman with a truly formidable set of abilities in the wrong. She’s got very good strength and great stiffness with her strikes, not to mention a body that can take almost limitless damage—good resistance to strikes, but an extreme threshold of pain that can take slam after slam, submission hold after submission hold and weapon shot after weapon shot and remain standing. She’s also got with herself a very wide knowledge of submission holds in terms of attack, which gives her the option of either trying to take her opponent toe-to-toe or battle it out on the mat. And if a match gets truly nasty, even for her, she can use “other options” as well as weapons in the nearby environment to great effect; effect that is enough to turn the tide of a match in one fell swoop. That’s not to say she’s devoid of weakness, however. Firstly, she’s not all that fast compared to other women and can be dodged and fought evasively with a certain degree of safety. Secondly, she’s not extremely technical and can generally be repelled or fought aggressively by a better mat wrestler, so long as they’re not grossly overpowered by her. And lastly, her intelligence projects a weakness—she can be baited into these situations as her self-confidence and aggression will always be driving forces for her style in the ring. Just don’t expect results to be instant. Because she can and will take plenty of punishment in a match—which more than gives her the opportunity to make up for it with any and all chances she gets to do so.
Wrestler: Sean McCann
Strength: 62
Speed: 97
Toughness: 68
Agility: 95
Stiffness: 82
Impact Resistance: 70
Technique: 88
Submission Damage: 65
Submission Resistance: 72
Stamina: 95
Resilience: 80
Intelligence: 69
Cheating: 86
Hardcore: 79
Intimidation: 64
Charisma: 93
Grade: C
Weight: 182lbs
Max Lift: 289lbs
Summary: Flashy and extremely quick, Sean McCann fills the role of the speedy luchador for Team Ireland, and rightfully so; he is the fastest-moving of
anyone on the roster of W*I*G and one of the most agile as well. His level of stamina is excellent and comes with very few equals and no betters. He’s also pretty technical (no doubt influenced by his sheer speed and agility). When put together, Sean is a very good attacker and a very good defender who is not only extremely hard to hit, but also quite adept at keeping up his pace should he need to. However, he’s not invincible, and someone who can keep pace with him and/or counter some of his high-impact aerial or speed moves can get the upper hand over him. Sean isn’t outstandingly tough and is relatively weak compared to most other guys on the roster, so if he’s immobilized then he simply will not have a way to really fight back, which is also true against submission specialists, who he cannot compete with on equal ground, hold-for-hold. But keep in mind, the “Don Juan of Donegal” is no easy man to actually catch, and with his energy and ability to find “extra openings,” he can regain momentum in a match when one least expects it.
Wrestler: Shane Malone
Strength: 98
Speed: 63
Toughness: 89
Agility: 55
Stiffness: 88
Impact Resistance: 90
Technique: 72
Submission Damage: 85
Submission Resistance: 80
Stamina: 64
Resilience: 72
Intelligence: 84
Cheating: 78
Hardcore: 88
Intimidation: 90
Charisma: 60
Grade: C
Weight: 307lbs
Max Lift: 758lbs
Summary: “The Celtic Giant” Shane Malone got his nickname for good reason—he’s a big, intimidating man with vast strength, and sturdiness comparable to a solid block of reinforced concrete. He can take a lot of punishment and really dishes it out in all of his attacks, whether they are slams or strikes. He’s great with submissions if not simply because he has the power to twist someone like a pretzel and because of his sheer size (which makes him rather difficult for the average wrestler to contort). Should he get a hold of a weapon, the situation in fighting him becomes even more critical as Shane will use it to deadly effect. Oh yes, and he’s also rather smart too, which means that trying to trick him generally isn’t going to work. Instead, if one wants to take out Shane Malone and they’re not on equal ground with him, strength-wise, then they’ll have to take advantage of his lack of speed and move around him—he’s not outstanding with technical moves, so it’s not a huge problem to do so. Whilst doing so, wear him down. He’s very strong and very dangerous overall, but he knows that he needs to finish an adversary off quickly with his overwhelming strength, because if he doesn’t, then he risks tiring out which will very much hinder what he can do in the ring.
Wrestler: Talia Bell
Strength: 70
Speed: 78
Toughness: 87
Agility: 78
Stiffness: 83
Impact Resistance: 89
Technique: 65
Submission Damage: 62
Submission Resistance: 69
Stamina: 85
Resilience: 82
Intelligence: 84
Cheating: 80
Hardcore: 88
Intimidation: 72
Charisma: 62
Grade: C
Weight: 140 lbs
Max Lift: 225 lbs
Summary: Talia Bell is the best rounded of the three girls that work with the namesake of their team. She has good strength, very good speed and agility, and excellent toughness and resilience in a pitched fight. Toe-to-toe she’s one of the most dangerous women because of this excellent balance of attributes and skills, but, like her other companions, isn’t free of weaknesses. She doesn’t have the greatest charisma or esteem, and pressure can cause her to crack—and perhaps, due to her relatively mediocre ability with submission holds and with technical wrestling, keeping her on the mat is the best option. Just let it be known that if one goes to do that, then they are in for a fight; her style is aggressive and forward, and she’s known to be a very crafty wrestler.
Wrestler: TNT
Strength: 84
Speed: 72
Toughness: 76
Agility: 73
Stiffness: 78
Impact Resistance: 83
Technique: 80
Submission Damage: 75
Submission Resistance: 79
Stamina: 71
Resilience: 63
Intelligence: 70
Cheating: 69
Hardcore: 80
Intimidation: 74
Charisma: 89
Grade: B
Weight: 252 lbs
Max Lift: 360 lbs
Summary: The energetic and arrogant Toby Nicholas Tucker is an explosively well-rounded wrestler. He’s pretty strong, fast and agile enough, and can take a pretty significant amount of damage. Not to mention, he mat wrestles and wields submission with impressive proficiency. This combination makes him an extremely tough person to deal with toe-to-toe in the ring if he can keep a solid edge. Fortunately for the opponent of him, he’s not invincible. TNT does tend to waver when it seems that the odds are really stacked against him, and if you can keep enough pressure on him then you’ll have a good chance of putting him away. But do be warned, his style keeps him on the offense for the majority of the time, and finding a way to counter that might be a problem.
Wrestler: Tracy Jones
Strength: 63
Speed: 77
Toughness: 84
Agility: 73
Stiffness: 62
Impact Resistance: 76
Technique: 82
Submission Damage: 76
Submission Resistance: 76
Stamina: 78
Resilience: 72
Intelligence: 78
Cheating: 79
Hardcore: 82
Intimidation: 70
Charisma: 82
Grade: C
Weight: 142 lbs
Max Lift: 222 lbs
Summary: Tracy isn’t necessarily the flashiest out of all the female wrestlers, but that doesn’t mean she can’t be a dangerous force in the ring all the same. She has decent physical attributes, but all in all they are all rather average. She does, however, possess good technical and submission abilities. If Tracy can keep a match on the mat, then she can grind an opponent down until they’re out of commission or unable to really put together anything to respond to her finishing moves. That being said, the best option is to stay away from her submission and technical moves and try to make a match with her as physical as possible—or, if you’re agile, dodge away from her and only duck in when things look safe.
Wrestler: Ykaterina Milosanova
Strength: 52
Speed: 88
Toughness: 58
Agility: 95
Stiffness: 50
Impact Resistance: 53
Technique: 84
Submission Damage: 86
Submission Resistance: 95
Stamina: 87
Resilience: 76
Intelligence: 80
Cheating: 70
Hardcore: 42
Intimidation: 56
Charisma: 74
Grade: C
Weight: 142 lbs
Max Lift: 216 lbs
Summary: The masked Russian known as Ykaterina Milosanova wrestles a lucha style, and for very good reason—she’s the most agile of anyone in the company and is extremely hard to catch or dodge, not to mention she’s one of the fastest of anyone in W*I*G too. Milosanova will pile on and chain move after move and can keep it up for quite a while in a match, and with her very good technique, that’s not all that hard for her to pull off. Then there are her submission talents: Ykaterina can inflict a lot of damage with submission holds, and submission holds themselves are practically useless against her as her durable and flexible frame can absorb them with no trouble. But she’s far from invincible, in fact, she’s quite the opposite. Ykaterina is one of the weaker members of the roster and if she can’t use her submissions and higher-impact moves frequently will have to do a lot to take a tougher opponent down. She’s not especially tough, herself, as a really high-powered move can level her. To beat Milosanova, one must trap her or try to psyche her out and then hit her with big moves. She’s got some determination, but she just can’t stand a lot of punishment or a brawl and expect to remain in the game for long. But that’s saying that you can catch her, and the way she fights, she might be able to slip out of that quite a few times.